Новости
Последние статьи и обзоры
Кто во что играет?
-
Hum
Member
Сейчас играю в Plague Inc. Главный герой выступает в роли бактерии, задача которой используя разные пути распространения и мутации, истребить все человечество. После прохождения бактерии можно будет играть за грибка, вируса, паразита... Но люди очень живучие. Пока и за бактерию не смог победить. То палочка уничтожит всех зараженных или люди успеют разработать лекарство 
-
shurik7781877
Member
- Откуда: г.Кропивницкий
играл в основном в 3 диабло , надоело
пересел на
Prime World
пересел на
Prime World
-
Maddy1988
Member
- Откуда: Украина - Киев - Соломенка
До апгрейда было установлено 100500 различных игр и бенчмарков... было интересно, тестил и бегал во что-то постоянно.
Собрал свежий комп... и как-то, успокоился что ли... купил бф4 и на компе установлены только бф3 и бф4, всё...
бегаю по часу в день перед сном да и хватит...
Вот так вот... сделал апгрейд называется
Собрал свежий комп... и как-то, успокоился что ли... купил бф4 и на компе установлены только бф3 и бф4, всё...
бегаю по часу в день перед сном да и хватит...
Вот так вот... сделал апгрейд называется
-
GRaFkiyv
Member
- Откуда: столица Единой Руси Украины
Попробовал Need For Speed Rivals
Моя оценка: 2,8/5
1.Геймплей 3,0 (спасибо хоть на том что машины не взлетают на форсаже аки палубные истребители)
2.Прогресс в данном жанре 2,5 ( регресс на лицо : нет ручной КПП, только 2 камеры. Про физику, нитросы и ремонт при проезде через заправку - даже можно не упоминать )
3.Графика 4,0 ( приятная, но -0,5 за поддержку Win7 32bit )
4.Звук 3,5 (-0,5 за звуки тыла и -0,5 за дсп в т.ч. в тунелях)
5.Реиграбельность 1,0 (практически никакая)
Моя оценка: 2,8/5
1.Геймплей 3,0 (спасибо хоть на том что машины не взлетают на форсаже аки палубные истребители)
2.Прогресс в данном жанре 2,5 ( регресс на лицо : нет ручной КПП, только 2 камеры. Про физику, нитросы и ремонт при проезде через заправку - даже можно не упоминать )
3.Графика 4,0 ( приятная, но -0,5 за поддержку Win7 32bit )
4.Звук 3,5 (-0,5 за звуки тыла и -0,5 за дсп в т.ч. в тунелях)
5.Реиграбельность 1,0 (практически никакая)
-
artBOMB
Member
- Откуда: Чернівці
Перестал играть в NFS еще перед Hot pursuit 2 - что-то деградирует контора.
Пока World of Tanks
Очень понравился LIMBO
Пока World of Tanks
Очень понравился LIMBO
-
SaDisT
Member
- Откуда: Одесса
GRaFkiyv:Попробовал Need For Speed Rivals![]()
Моя оценка: 2,8/5
1.Геймплей 3,0 (спасибо хоть на том что машины не взлетают на форсаже аки палубные истребители)
2.Прогресс в данном жанре 2,5 ( регресс на лицо : нет ручной КПП, только 2 камеры. Про физику, нитросы и ремонт при проезде через заправку - даже можно не упоминать )
3.Графика 4,0 ( приятная, но -0,5 за поддержку Win7 32bit )
4.Звук 3,5 (-0,5 за звуки тыла и -0,5 за дсп в т.ч. в тунелях)
5.Реиграбельность 1,0 (практически никакая)
сегодня скачал Rivals и тоже поиграл.. чтож..в целом не плохо картинка приятная ограничение фпс не замечаю идет плавно подтормаживаний и прочего нет, музычка нравится, единственное что раздражает так это когда статус погони увеличивается и на несчастный порше обрушиваются супермощные ламбы с вертолетом и шипами, то свалить почти не рально и плюс очки теряются, к физике притензий нету так как НФС это всегда аркада и большего от нее не потребуешь, как по мне играть можно и один разок пройти, в целом думал что будет хуже, вот
-
GRaFkiyv
Member
- Откуда: столица Единой Руси Украины
Сделать хуже чем Hot Pursuit(2012) было уже нереально!SaDisT: в целом думал что будет хуже, вот
-
Darth_Maul_x3
Member
Будет хуже. ЕА же могет, и умеет!GRaFkiyv:Сделать хуже чем Hot Pursuit(2012) было уже нереально!SaDisT: в целом думал что будет хуже, вот
-
Volodimir
Member
Из всей серии есть один шедевр - Porsche Unleashed. Хорош Shift. В них и кетчупа нету (или почти нету), в отличии от остальных игр серии, где концентрация оного просто зашкаливает.SaDisT: НФС это всегда аркада
-
e6ahawka
Member
The Witcher
проходжу перший раз, зараз на 2 главі, дуже подобається, рекомендую
проходжу перший раз, зараз на 2 главі, дуже подобається, рекомендую
-
Darth_Maul_x3
Member
Killing Floor 
-
wigar
Member
- Откуда: Киев
Начал проходить Enslaved - Odyssey to the West, с геймпадом вообще ляля, а не игра. Особенно когда в конфиге графику улучшаешь(в настройках игры нету изменений кроме разрешения и яркости)
Система вместе с игрой ела максимум 384 мб видео памяти. Есть стабильные 60 фпс но иногда жуткие просадки(думаю из за того что игра "находу" подгружает следующие локации).
-
kaery
^_^
- Откуда: Киев
/залип в Hearthstone.
-
Volodimir
Member
а где ковырял, если не секрет?wigar:Начал проходить Enslaved - Odyssey to the West, с геймпадом вообще ляля, а не игра. Особенно когда в конфиге графику улучшаешь
-
klepalov
Member
- Откуда: Запорожье
wigar
тоже интересует, где крутил?
тоже интересует, где крутил?
-
DEVES
Member
- Откуда: Україна
Darksiders II 
-
Jumper007
Member
- Откуда: Чернигов
DEVES
На клаве нормально играется ? а то слышал не хорошие отзывы ...
На клаве нормально играется ? а то слышал не хорошие отзывы ...
-
DEVES
Member
- Откуда: Україна
Jumper007
Понятия не имею. Играю на джое Xbox360.
P.S. Даже не представляю, как в такую игру можно на клаве с мышкой играть.
В игре много комбинаций для комбо используется, а когда начинается месиво, то без комбо никак.
Понятия не имею. Играю на джое Xbox360.
P.S. Даже не представляю, как в такую игру можно на клаве с мышкой играть.
В игре много комбинаций для комбо используется, а когда начинается месиво, то без комбо никак.
-
wigar
Member
- Откуда: Киев
в "моих документах" C:UsersСергейDocumentsMy GamesUnrealEngine3MonkeyGameConfig файл MonkeyEngineVolodimir: а где ковырял, если не секрет?
и в папке с игрой G:GamesEnslaved - Odyssey to the WestEngineConfig BaseEngine. На всякий сучай делал изменения одинаковые, но конфиги разные! Так что не советую в одном конфиге написать настройки, а потом в другой конфиг вставить этот же конфиг просто с другим названием.
У меня на 1080п такой конфиг MonkeyEngine:
- спойлер
- [URL]
Protocol=unreal
Name=Player
Map=MainMenuLevel.umap
LocalMap=MainMenuLevel.umap
TransitionMap=MainMenuLevel.umap
MapExt=umap
EXEName=MonkeyGame.exe
DebugEXEName=DEBUG-MonkeyGame.exe
SaveExt=usa
Port=7777
GameName=Monkey Game
GameNameShort=MG
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=NTEngine.NTReplayGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=INT
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=UnrealEd.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
SubtitleFontName=MonkeyFonts.BasicFont
WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineDebugMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
RandomNormalTextureName2=EngineMaterials.RandomNormal2
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.DefaultNormal
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightingOnlyBrightness=(R=0.5,G=0.5,B=0.5,A=1.0)
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount=900
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=Engine.Scout
DefaultPostProcessName=EngineMaterials.DefaultScenePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
AllowTargetingSM2=TRUE
; If setting bAllowDebugViewmodesOnConsoles=TRUE, must also add EngineDebugMaterials to the StartupPackages for console platforms
bAllowDebugViewmodesOnConsoles=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
MinLightMapDensity=0.0
IdealLightMapDensity=1.0
MaxLightMapDensity=3.0
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=true
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
MaxTrackedOcclusionIncrement=0.10
TrackedOcclusionStepSize=0.10
MipLevelFadingInRate=0.3
MipLevelFadingOutRate=0.1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
HACK_UseTickFrequency=FALSE
bShouldGenerateSimpleLightmaps=TRUE
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
bEnableOnScreenDebugMessages=true
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
IgnoreSimulatedFuncWarnings=Tick
bEnableColorClear=TRUE
GameEngine=NTGameFramework.NTGameEngine
UnrealEdEngine=MonkeyEditor.MKUnrealEdEngine
ScoutClassName=MonkeyGame.MKAIPathbuildingScout
GameViewportClientClassName=MonkeyGame.MKReplayGameViewportClient
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
;.MaxSmoothedFrameRate=30
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
MaxDeltaTime=0
LevelsThatPreventMovieStopping=ch1_main
LevelsThatPreventMovieStopping=ch2_main
LevelsThatPreventMovieStopping=ch3_main
LevelsThatPreventMovieStopping=ch4_main
LevelsThatPreventMovieStopping=ch5_main
LevelsThatPreventMovieStopping=ch6_main
LevelsThatPreventMovieStopping=ch7_main
LevelsThatPreventMovieStopping=ch8_main
LevelsThatPreventMovieStopping=ch9_main
LevelsThatPreventMovieStopping=ch10_main
LevelsThatPreventMovieStopping=ch11_main
LevelsThatPreventMovieStopping=ch12_main
LevelsThatPreventMovieStopping=ch13_main
LevelsThatPreventMovieStopping=ch14_main
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
Package=MainMenuLevel
Package=Map_Credits
SeekFreePackage=cs01_08_statue_liberty_pkg
SeekFreePackage=cs03_01_rift_arrival_pkg
SeekFreePackage=GenericAnims
SeekFreePackage=GenPartialAnims_Monkey
SeekFreePackage=GenPartialAnims_Trip
SeekFreePackage=LA_ch08a02_windmill
SeekFreePackage=LA_ch09_anim_mocap
SeekFreePackage=LA_CH1_A01S02_Jumping
SeekFreePackage=LA_CH1_A01S05_Handholds
SeekFreePackage=LA_CH1_A02S01_Turret
SeekFreePackage=LA_CH1_A02S02_BasicCombat
SeekFreePackage=LA_CH1_A03S01_AroundShip
SeekFreePackage=CH02_Monkey_Lever_Pull
SeekFreePackage=LA_CH2_A00S00_Blockage
SeekFreePackage=LA_CH2_a2a1_dragonspy
SeekFreePackage=LA_CH2_a2s1
SeekFreePackage=LA_ch2a1s1
SeekFreePackage=LA_CH2a1s1_tripIntro
SeekFreePackage=LA_ch2a1s2
SeekFreePackage=LA_ch2a1s3
SeekFreePackage=LA_ch2a2s1
SeekFreePackage=LA_ch2a2s2_minefield
SeekFreePackage=LA_CH2_a2a3_berserker
SeekFreePackage=ch2a3s2_BerserkerKill
SeekFreePackage=LA_ch3a1_berserkerBattle
SeekFreePackage=LA_ch3a1_cs_gangwaycollapse
SeekFreePackage=LA_ch3a2
SeekFreePackage=LA_ch3a2s1_alarm
SeekFreePackage=LA_ch4_Generic
SeekFreePackage=LA_ch4a1s1_TripAlone
SeekFreePackage=LA_ch4a2s1_CreatePath
SeekFreePackage=LA_ch4a2s2_cDogChase
SeekFreePackage=LA_ch4a3_TrapCdog
SeekFreePackage=LA_ch5a1s1_bridgeCollapse
SeekFreePackage=LA_ch5a1s1_truckPinPull
SeekFreePackage=LA_ch5a1s2
SeekFreePackage=LA_ch5a2s1
SeekFreePackage=LA_CH05_ch5a3s1_APC_chase
SeekFreePackage=LA_ch06a1_shabby_bridge
SeekFreePackage=LA_ch6a1s1
SeekFreePackage=la_ch6a4_lift_up_door
SeekFreePackage=LA_ch7a1s1
SeekFreePackage=LA_ch7a1s2
SeekFreePackage=LA_ch7a2s1
SeekFreePackage=ch7a2_mkey_kick_door
SeekFreePackage=la_ch7a2s3_rooftop_collapse
SeekFreePackage=la_ch7a3_caged_cdog
SeekFreePackage=LA_ch7a3s1
SeekFreePackage=LA_ch8a1s2_UnderTheBridge
SeekFreePackage=LA_ch8a2s1
SeekFreePackage=LA_Ch9_Boat
SeekFreePackage=LA_ch9a1s1_Marshes1
SeekFreePackage=la_ch9a3s1_boatchase
SeekFreePackage=LA_ch10_anim_mocap
SeekFreePackage=LA_ch10a01s01_AscendTitan
SeekFreePackage=LA_ch10a01s02_DescendTitan
SeekFreePackage=LA_ch10a3s1_Distributor
SeekFreePackage=LA_ch10a2s1_TheCannon
SeekFreePackage=LA_ch11_anim_mocap
SeekFreePackage=LA_ch11_hookshot
SeekFreePackage=la_ch11a3_rhino_Chase
SeekFreePackage=la_ch11a3s1_RhinoEntrance
SeekFreePackage=la_ch11a3s1_RhinoFight
SeekFreePackage=LA_ch12_anim_mocap
SeekFreePackage=LA_ch12submarine
SeekFreePackage=LA_ch12a2s1_SubJourney1
SeekFreePackage=LA_ch12abseil
SeekFreePackage=LA_ch13_anim_mocap
SeekFreePackage=ch13a1_mkey_anims
SeekFreePackage=la_ch14a1s1
SeekFreePackage=la_ch15a3s1_scorpion_fight
SeekFreePackage=Monkey_Anims
SeekFreePackage=Monkey_Anims_Cloud
SeekFreePackage=Monkey_Anims_Combat
SeekFreePackage=Monkey_Anims_ObjGeneric
SeekFreePackage=Monkey_Anims_Reactions
SeekFreePackage=Monkey_Anims_WalkRun
SeekFreePackage=Monkey_Anims_Weapon
SeekFreePackage=Monkey_Anims_Clambering
SeekFreePackage=Monkey_Anims_foe_Beresrker
SeekFreePackage=Monkey_Anims_foe_Cdog
SeekFreePackage=Monkey_Anims_foe_ScoutElite
SeekFreePackage=Monkey_Anims_foe_ScoutGlo
SeekFreePackage=Monkey_Anims_foe_ScoutGun
SeekFreePackage=Monkey_Anims_foe_ScoutMelee
SeekFreePackage=Monkey_Anims_foe_ScoutStun
SeekFreePackage=Monkey_Anims_foe_Seeker
SeekFreePackage=Monkey_Anims_foe_Turret
SeekFreePackage=Monkey_Anims_foe_TurretBoat
SeekFreePackage=Monkey_Anims_JumpVault
SeekFreePackage=Monkey_Anims_ObjBridgeLever
SeekFreePackage=Monkey_Anims_ObjLadder
SeekFreePackage=Monkey_Anims_TripInteract
SeekFreePackage=Monkey_Archetypes
SeekFreePackage=Trip_Anims_Rhino
SeekFreePackage=Trip_Anims_Boat
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineDebugMaterials
Package=EngineSounds
Package=EngineFonts
Package=EngineBuildings
;Package=SoundClassesAndModes
Package=Monkey_Network
Package=Trip_Network
Package=Frontend_Skin360
Package=NTEngineMaterials
;;+Package=DebugSkins
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=65536
SizeOfPermanentObjectPool=10485760
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=....MonkeyGameCache
CacheExt=.uxx
Paths=....EngineContent
ScriptPaths=....MonkeyGameScript
FRScriptPaths=....MonkeyGameScriptFinalRelease
CutdownPaths=....MonkeyGameCutdownPackages
CutdownPaths=....MonkeyGameScript
ScreenShotPath=....MonkeyGameScreenShots
LocalizationPaths=....EngineLocalization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevHDDCaching
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=DevShaders
Suppress=DevShadersDetailed
Suppress=GameStats
Suppress=DevLightmassSolver
Suppress=DevFaceFX
Suppress=DevCrossLevel
Suppress=DevOnline
Suppress=DevMovie
Suppress=DevConfig
Suppress=PlayerManagement
Suppress=DevNet
Suppress=DevCamera
Suppress=DevAbsorbFuncs
Paths=....MonkeyGameContent
Paths=....MonkeyGame__Trashcan
LocalizationPaths=....MonkeyGameLocalization
SavePath=....MonkeyGameSave
Extensions=umap
SeekFreePCPaths=....MonkeyGameCookedPC
SeekFreePCExtensions=xxx
Suppress=AI
Suppress=Movement
Suppress=Camera
Suppress=Combat
Suppress=GUI
Suppress=AIPath
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=NTEngine.WwiseAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
JoystickInputRequiresWindowFocus=0
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
LowPassFilterResonance=0.9
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
MinEvictSize=12
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
LoadMapTimeLimit=5.0
LightmapStreamingFactor=0.04
MaxLightmapRadius=2000.0
AllowStreamingLightmaps=True
TextureFileCacheBulkDataAlignment=1
[StreamByURL]
PostLoadPause=6.0
[UnrealEd.EditorEngine]
LocalPlayerClassName=UnrealEd.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=....MonkeyGameAutosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=....DevelopmentSrc
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemGameSpy
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemSteamworks
EditPackages=Testing
EditPackages=NTEngine
bBuildReachSpecs=FALSE
EditPackagesOutPath=....MonkeyGameScript
FRScriptOutputPath=....MonkeyGameScriptFinalRelease
EditPackages=NTGameFramework
EditPackages=MonkeyGame
EditPackages=MonkeyEditor
EditPackages=DLC1
InEditorGameURLOptions=
[UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
HiddenActorFactoryNames=ActorFactoryPlayerStart
HiddenActorFactoryNames=ActorFactoryMKTripStart
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
;;GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings" ; unused
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
;PlayerDataStoreClassNames=Engine.UIDataStore_InputAlias
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
bAllowMultiThreadedShaderCompile=False
NumUnusedShaderCompilingThreads=1
ThreadedShaderCompileThreshold=1
bDumpShaderPDBs=False
bPromptToRetryFailedShaderCompiles=True
[DevOptions.Debug]
ShowSelectedLightmap=False
[StatNotifyProviders]
BinaryFileStatNotifyProvider=true
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=3
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveEverySecondKey
TranslationCompressionFormat=0
RotationCompressionFormat=2
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
LD=Decal Vertex Memory
LD=Decal Index Memory
LD=Decal Interaction Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=FaceFX Cur Mem
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=Decal Vertex Memory
MEMLEAN=Decal Index Memory
MEMLEAN=Decal Interaction Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=MonkeyEngine.ini
FilterOut=MonkeyEditor.ini
FilterOut=MonkeyInput.ini
FilterOut=MonkeyLightmass.ini
FilterOut=MonkeyGame.ini
FilterOut=MonkeyUI.ini
FilterOut=MonkeyCompat.ini
FilterOut=MonkeyEditorKeyBindings.ini
FilterOut=MonkeyEditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[TaskPerfTracking]
bUseTaskPerfTracking=TRUE
RemoteConnectionIP=192.168.7.240
ConnectionString=Provider=sqloledb;Data Source=TOOLBOXSQLEXPRESS;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=TOOLBOXSQLEXPRESS;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=TRUE
RemoteConnectionIP=192.168.7.240
ConnectionString=Provider=sqloledb;Data Source=TOOLBOXSQLEXPRESS;Initial Catalog=PerfMem;Trusted_Connection=Yes
RemoteConnectionStringOverride=Data Source=TOOLBOXSQLEXPRESS;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=False
DepthOfField=False
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=False
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
AllowRadialBlur=True
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=5
ShadowFilterQualityBias=0
MaxAnisotropy=16
MaxMultisamples=16
MinShadowResolution=8192
MaxShadowResolution=8192
NTEnableSurfaceDumping=False
NTHighQualityCaptureMode=False
NTForceAllMipsResident=False
ShadowFadeResolution=128
ShadowFadeExponent=2.200000
ResX=1920
ResY=1080
ScreenPercentageX=100.000000
ScreenPercentageY=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.273240
PreShadowResolutionFactor=0.500000
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=False
ShadowFilterRadius=5.000000
ShadowDepthBias=0.012000
ShadowVolumeLightRadiusThreshold=1000.000000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldHighQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldLowQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMapHighQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldNormalMapLowQuality=(MinLODSize=1,MaxLODSize=4096,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[SystemSettingsEditor]
bEnableForegroundSelfShadowing=False
ResX=1280
ResY=720
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldHighQuality=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
AsyncMinCompletionTime=0.0
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5
[VoIP]
VolumeThreshold=0.2
bHasVoiceEnabled=true
[FullScreenMovie]
bForceNoMovies=FALSE
LoadMapMovies=loading
SkippableMovies=01_01_Intro_Escape
SkippableMovies=01_01_CELL_INTRO
SkippableMovies=01_02_CELL_PUNCH
SkippableMovies=01_03_CELL_ESCAPE
SkippableMovies=01_04_WHERES_MY_STUFF
SkippableMovies=01_05_STAFF_AQUIRED
SkippableMovies=01_06_LOCKED_OUT
SkippableMovies=01_08_STATUE_OF_LIBERTY
SkippableMovies=01_10_ESCAPE_POD
SkippableMovies=02_01_TRIP_AWAKES_MONKEY
SkippableMovies=02_02_THROW_TRIP
SkippableMovies=02_03_THE_PLAN
SkippableMovies=02_04_TURRET_PINNED
SkippableMovies=02_05_FOLLOW_MY_ORDERS
SkippableMovies=02_07_AN_IDEA
SkippableMovies=02_08_CATCH_DRAGONFLY
SkippableMovies=02_09_ASSEMBLE_DRAGONFLY
SkippableMovies=02_10_PRETTY_COOL
SkippableMovies=02_11_CARRY_TRIP
SkippableMovies=02_12_NAME_EXCHANGE
SkippableMovies=02_13_CORRIDOOR_MASK_SPOTTED
SkippableMovies=02_14_CORRIDOOR_MASK_GRABBED
SkippableMovies=02_15_THE_FISHTANK
SkippableMovies=02_16_DYING_FISHES
SkippableMovies=03_01_RIFT_ARRIVAL
SkippableMovies=03_02_ROOF_MASK
SkippableMovies=03_03_TRIP_IN_DUMPSTER
SkippableMovies=03_04_TRIP_STALKED
SkippableMovies=03_05_PLASMA_BLOB_MASK
SkippableMovies=03_06_REUNITED
SkippableMovies=03_07_SPOTTED_POWERCELL
SkippableMovies=03_08_THEATRE_CONTROL_ROOM
SkippableMovies=03_09_STAGE_DOG_ROMEO
SkippableMovies=03_10_WATCHING_TRAPPED_DOG
SkippableMovies=03_11_SCANNING_TRAPPED_DOG
SkippableMovies=04_01_THE_CLOUD
SkippableMovies=04_02_CANT_WE_STOP
SkippableMovies=04_03_MASK_GHOSTLY_MAN
SkippableMovies=04_04_DOG_COMING
SkippableMovies=04_05_DOG_SHOWDOWN
SkippableMovies=04_06_DOG_DEFEATED
SkippableMovies=04_07_THE_BIKE
SkippableMovies=04_08_TRAVEL_MONTAGE
SkippableMovies=05_01_CAMPFIRE
SkippableMovies=05_02_CAMPIRE_SANDMAN
SkippableMovies=Ch05_03_village_arrival_w_alt_route
SkippableMovies=05_03_VILLAGE_ARRIVAL
SkippableMovies=05_04_ALT_ROUTE
SkippableMovies=05_05_TRIP_TRIES_RADIO
SkippableMovies=05_06_TRIP_SEES_VILLAGE
SkippableMovies=06_01_DESTRUCTION_SURVEY
SkippableMovies=06_02_TRIPS_HOME
SkippableMovies=06_03_OPEN_WAR_ROOM
SkippableMovies=06_04_WINDMILLS_PLAN
SkippableMovies=06_05_DOG_PEN_OPENEND
SkippableMovies=06_06_OPEN_GATE
SkippableMovies=06_07_TRIP_FINDS_DAD
SkippableMovies=07_01_BIKE_RIDE_SANDMAN
SkippableMovies=07_02_BIKE_SINK
SkippableMovies=07_03_THE_BOAT
SkippableMovies=07_04_SLAVESHIPS_SPOTTED
SkippableMovies=07_05_SANDMAN_BOAT
SkippableMovies=07_06_SANDMAN_YOU_CANT
SkippableMovies=07_07_SANDMAN_TAKE_HER_AWAY
SkippableMovies=07_08_SANDMAN_YOUR_SIDE
SkippableMovies=07_09_MONKEY_CLOCKS_SANDMAN
SkippableMovies=07_10_BLOCKAGE_REVEAL
SkippableMovies=07_11_PIGSY_ARRIVES
SkippableMovies=08_01_PIGSY_PLAN
SkippableMovies=08_02_SANDMAN_WONT_HELP
SkippableMovies=08_03_TRICKY_CLIMB
SkippableMovies=08_04_PIGSY_INTRODUCTION
SkippableMovies=08_05_ARRIVE_ON_BOAT
SkippableMovies=08_06_MAKING_A_PLAY
SkippableMovies=08_07_JEALOUS_PIG
SkippableMovies=08_08_THE_RHINO
SkippableMovies=08_10_FIREWORKS
SkippableMovies=08_11_MONKEY_PIGSY_FRIENDS
SkippableMovies=08_12_TAKING_OFF
SkippableMovies=09_01_UNDER_ATTACK
SkippableMovies=09_02_FUEL_ISSUES
SkippableMovies=09_03_ROPE_CLIMB
SkippableMovies=09_04_LANDING_CODES
SkippableMovies=10_01_PIGSY_STUCK
SkippableMovies=10_02_SPOTTED_LEVIATHAN
SkippableMovies=10_03_PLAN_MONTAGE
SkippableMovies=10_04_DEFEATED_SCORPION
SkippableMovies=10_05_SECURITY_ROOM
SkippableMovies=10_06_PIGSY_CONTROL_ROOM
SkippableMovies=10_07_TRIP_SHOCKED
SkippableMovies=10_08_PIGSY_STEALS_LEVIATHAN
SkippableMovies=10_09_MONKEY_FIGHTS_PAIN
SkippableMovies=10_10_PIGSY_SAVES_EVERYONE
SkippableMovies=11_01_Leviathan_Walking
SkippableMovies=11_02_LA_APPROACH
SkippableMovies=11_03_TERRIBLE_LEVIATHAN
SkippableMovies=11_04_SANDMAN_JUST_STOP
SkippableMovies=11_05_SANDMAN_AN_ARC
SkippableMovies=11_06_SANDMAN_ONCE_WAS
SkippableMovies=11_07_SANDMAN_ARIA
SkippableMovies=11_08_MORE_TITANS
SkippableMovies=11_09_Pigsy_sacrifice
SkippableMovies=12_01_FEAR_IN_HIS_EYES
SkippableMovies=12_02_INSIDE_WHITE_PYRAMID
SkippableMovies=12_03_SANDMAN_BLOCKS_WAY
SkippableMovies=12_04_INSIDE_RED_PYRAMID
SkippableMovies=12_05_INSIDE_THE_MASK
SkippableMovies=12_06_PLEASE_DONT_KILL_ME
SkippableMovies=03_06b_THEATRE_ENTRY
SkippableMovies=12_01_THE_END
bShouldStopMovieAtEndOfLoadMap=TRUE
SkippableMovies=DLC1_Cutscene_01
SkippableMovies=DLC1_Cutscene_02
SkippableMovies=DLC1_Cutscene_03
SkippableMovies=DLC1_Cutscene_04
SkippableMovies=DLC1_Cutscene_05
SkippableMovies=DLC1_Cutscene_06
SkippableMovies=DLC1_Cutscene_07
SkippableMovies=DLC1_Cutscene_08
SkippableMovies=DLC1_Cutscene_09
[IPDrv.WebConnection]
MaxValueLength=512
MaxLineLength=4096
[IPDrv.WebServer]
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
;;Applications[0]=UWeb.HelloWeb
;;ApplicationPaths[0]=/Hello
ListenPort=80
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IPDrv.WebResponse]
IncludePath=/Web
CharSet=iso-8859-1
[NTEngine.Settings]
UseNTMorphTargetCode=True
ObjectHighlightMaterialName_Occluded=NTEngineMaterials.ObjectHighlightGroup_Trip
ObjectHighlightMaterialName_Health=NTEngineMaterials.ObjectHighlightGroup_Health2
ObjectHighlightMaterialName_Interactable=NTEngineMaterials.ObjectHighlightGroup_Interactable
ObjectHighlightMaterialName_Hackable=NTEngineMaterials.ObjectHighlightGroup_Hackable
ObjectHighlightMaterialName_Handhold=NTEngineMaterials.mi_scanHighlight
ObjectHighlightMaterialName_Threat=NTEngineMaterials.ObjectHighlightGroup_Threat
ObjectHighlightMinRadius_Occluded=0
ObjectHighlightMaxRadius_Health=100000
ObjectHighlightMaxRadius_Interactable=100000
ObjectHighlightMaxRadius_Hackable=100000
ObjectHighlightMaxRadius_Handhold=100000
ObjectHighlightMaxRadius_Threat=100000
UseEdgeLib=False
ObjectHighlightMaterialName_Occluded=NTEngineMaterials.ObjectHighlightGroup_Trip
ObjectHighlightMaterialName_Health=NTEngineMaterials.mi_scanHighlight
ObjectHighlightMaterialName_Interactable=NTEngineMaterials.ObjectHighlightGroup_Interactable
ObjectHighlightMaterialName_Hackable=NTEngineMaterials.ObjectHighlightGroup_Hackable
ObjectHighlightMaterialName_Handhold=NTEngineMaterials.ObjectHighlightGroup_Handhold
ObjectHighlightMaterialName_Threat=NTEngineMaterials.ObjectHighlightGroup_Threat
ObjectHighlightMinRadius_Occluded=0
ObjectHighlightMaxRadius_Health=100000
ObjectHighlightMaxRadius_Interactable=100000
ObjectHighlightMaxRadius_Hackable=100000
ObjectHighlightMaxRadius_Handhold=100000
ObjectHighlightMaxRadius_Threat=100000
[TextureTracking]
TextureName=T_GD_Traffic_Crosswalk_01
[AnimNotify]
Trail_MaxSampleRate=200.0
[Engine.UIDataStore_OnlinePlayerData]
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
[Engine.LocalPlayer]
PPRecoveryTime=1.0
bEnablePostProcessOverrideRecovery=false
[Configuration]
[NTEngine.WwiseAudioDevice]
LiveEditing=1
MemoryDefaultPoolSize=2097152
MemoryLowLevelPoolSize=2097152
MemoryStreamIO=524288
PauseAll=Master_pause_all
UnpauseAll=Master_resume_all
[Engine.AudioDevice]
SoundGroups=(GroupName=Ambient,Properties=(Volume=1,bBleedStereo=TRUE))
SoundGroups=(GroupName=Announcer,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Character,Properties=(Volume=1))
SoundGroups=(GroupName=Cinematic,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=CinematicDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Dialog,Properties=(Volume=1),ChildGroupNames=(StoryDialog,CinematicDialog,Taunts))
SoundGroups=(GroupName=Item,Properties=(Volume=1))
SoundGroups=(GroupName=Master,Properties=(Volume=1),ChildGroupNames=(SFX,Cinematic,Music,Announcer,VoiceChat,Dialog))
SoundGroups=(GroupName=Music,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=SFX,Properties=(Volume=1,bNoReverb=TRUE),ChildGroupNames=(Ambient,Character,Item,Stinger,Vehicle,Weapon))
SoundGroups=(GroupName=Stinger,Properties=(Volume=1,bNoReverb=TRUE,bBleedStereo=TRUE))
SoundGroups=(GroupName=StoryDialog,Properties=(Volume=1))
SoundGroups=(GroupName=Taunts,Properties=(Volume=1))
SoundGroups=(GroupName=Vehicle,Properties=(Volume=1))
SoundGroups=(GroupName=VoiceChat,Properties=(Volume=1,bNoReverb=TRUE))
SoundGroups=(GroupName=Weapon,Properties=(Volume=1))
SoundModeNames=Default
SoundModeNames=Quiet
SoundModeNames=Loud
SoundModeNames=Slow
SoundModeNames=Quick
[Windows.StandardUser]
MyDocumentsSubDirName=UnrealEngine3
[NTEngine.LoadingIndicator]
SafeZonePercent=0.85
AspectRatio=1.0
Height=0.177
PlacementX=0.5
PlacementY=0.28
BackgroundOpacity=0.4
FadeOutTime=0.5
MinimumTimeOnScreen=2.0
[NTEngine.SaveDataManager]
SavePath=....MonkeyGameSaveData
RequiredDiskSpaceKB=1024
IconSafeZonePercent=0.85
IconSizeHeightRatio=0.08
IconPlacementX=1.0
IconPlacementY=1.0
[NTMorpheme.NetworkInfoData]
NetworkName=monkey
TempAllocatorSizeKB=768
UnsyncedBucketIndex=0
NetworkName=trip
TempAllocatorSizeKB=384
UnsyncedBucketIndex=1
NetworkName=hacking
TempAllocatorSizeKB=64
UnsyncedBucketIndex=1
NetworkName=DLC1Pigsy
TempAllocatorSizeKB=768
UnsyncedBucketIndex=0
[IniVersion]
0=1385429219.000000
1=1382730131.000000
[AppCompat]
MeasuredCPUScore=142.456863
CompatLevelComposite=4
CompatLevelCPU=5
CompatLevelGPU=4
Некоторые изменения нашел здесь http://forums.playground.ru/enslaved_od ... st/798745/" target="_blank (хотя в общем с 8 сайтов изменения искал и уверен что не идеальные.
-
wigar
Member
- Откуда: Киев
Прошел всётаки игру.
Вот еще пару скриншотов с дополнений(скины на героев, нандзя с бесконечными патронами(да и выглядит круто), классический(больней бьёт) и скин на трис(бесполезный, стандартный лучше, особенно когда одежда подёрнута). Скины можно включить только после прохождения игры(и все открытия остаются).
Игра стоящая, можно будет пройти и второй раз, но не сразу. Да и желательно на большом экране, ибо задники у игры хорошие. Если сидеть на расстояние 2 метров от 23" монитора, то кажется что игра для нэкст гена
. Игра по детальней будет чем новый килзон для пс4 
Вот еще пару скриншотов с дополнений(скины на героев, нандзя с бесконечными патронами(да и выглядит круто), классический(больней бьёт) и скин на трис(бесполезный, стандартный лучше, особенно когда одежда подёрнута). Скины можно включить только после прохождения игры(и все открытия остаются).
- спойлер







И скриншот с последней мисии
Так как он зарендериный то выглядит "вроде" симпатичней, но если приглядеться то видно что слишком он мыльный
Игра стоящая, можно будет пройти и второй раз, но не сразу. Да и желательно на большом экране, ибо задники у игры хорошие. Если сидеть на расстояние 2 метров от 23" монитора, то кажется что игра для нэкст гена









